It is said that play has saved entire peoples, who, in order not to succumb to hunger, resorted to playing games for hours at a time. While the Lydians, that distant people from Anatolia, invented games as a mode of surviving, play from the beginning has been an invention linked to a vital need – to stay alive and withstand the darkness, immobility and extinction.
The artists understood early on the transformative power of play and began integrating it into their works for various purposes – escaping reality, social construction and transformation, subversion or as a criticism of game and play mechanisms themselves.
The exhibition Playmode offered at MAAT a reflection on these aspects and on the era of ludification that contemporary societies are now experiencing, bringing together pieces by several artists, organized in three different thematic areas: “Mode of deconstructing, modifying and speculating”, "Mode of transforming, dreaming and working” and "Mode of participating and changing”.
The Pixel Hunt, Pippin Barr, Aram Bartholl, /////////fur//// art entertainment interface, Gabriel Orozco, Priscila Fernandes, !Mediengruppe Bitnik, Mary Flanagan, Harun Farocki, Molleindustria, Bill Viola and USC Game Innovation Lab, Samuel Bianchini, Eva and Franco Mattes, Lucas Pope, Joseph DeLappe, Brent Watanabe, Filipe Vilas-Boas, Shimabuku, Auriea Harvey & Michaël Samyn, Tale of Tales, David Shrigley, André Gonçalves, Isamu Noguchi, Ana Vieira, Miltos Manetas, David OReilly, Brad Downey, Dunne & Raby with Michael Anastassiades, Os Espacialistas, CADA