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The aim of this workshop is to create projects that address real-world issues by developing digital transition solutions for non-profit and social organizations. Participants will receive training in programming, robotics, or the Internet of Things (IoT), employing a STEAM (Science, Technology, Engineering, Art, and Mathematics) approach.
Ages: 3rd cycle and secondary school
Duration: 12 sessions of 120 minutes/each
Dates: by booking, Wednesday to Sunday.
Capacity: max. 28 people